**frenzyone wrote:**- Ok in efforts to be prepared for Saturday I have read the Mod Dot rules (which I like the idea of) but I dont think I completely understand it yet.

Please correct me if I am wrong here.

Example

Joe has 2 points in a skill and 3 points in the attribute to go with it. So step by step.

1. Die Pool = 5

2. Apply modifier from table +1 =6

3. Divide the total in half (round up) = 3

4. Win Lose R/P/S contests +1 = 4

Second Exmaple

Bob has 4 points in a skill and 5 points in the Attribute to go with it. Yes Bob is a badass. So step by step

1. Die Pool = 9

2. Apply modifier from table -5 = 4

3. Divide the total in half (round up) = 2

4. Win Lose R/P/S contests +1 = 3

I guess what I am wondering is why would Joe have a base chance better then Bob? I assume I am missing something here and would love if anyone could explain it so I can arrive with the knowledge and not slow anyone down.

Thanks

Yeah, you're a little backwards here, mate. The

*difficulty* of the roll determines the modifier, not the dice pool. Example:

BJ wanna punch you: Dex 3 Brawl 3

Dice pool: 6

Difficulty: 6 (no change to dice)

Divide: 3 successes

RPS: Game On!

Or: BJ Wanna punch you in FACE!

Dice Pool: 6

Difficulty: 8 (+2 dif for location)

Divide: (6 dice - 3 from diff= 3 dice) 2 successes.

RPS: Good luck.

Make sense?