- frenzyone wrote:
- Ok in efforts to be prepared for Saturday I have read the Mod Dot rules (which I like the idea of) but I dont think I completely understand it yet.
Please correct me if I am wrong here.
Example
Joe has 2 points in a skill and 3 points in the attribute to go with it. So step by step.
1. Die Pool = 5
2. Apply modifier from table +1 =6
3. Divide the total in half (round up) = 3
4. Win Lose R/P/S contests +1 = 4
Second Exmaple
Bob has 4 points in a skill and 5 points in the Attribute to go with it. Yes Bob is a badass. So step by step
1. Die Pool = 9
2. Apply modifier from table -5 = 4
3. Divide the total in half (round up) = 2
4. Win Lose R/P/S contests +1 = 3
I guess what I am wondering is why would Joe have a base chance better then Bob? I assume I am missing something here and would love if anyone could explain it so I can arrive with the knowledge and not slow anyone down.
Thanks
Yeah, you're a little backwards here, mate. The
difficulty of the roll determines the modifier, not the dice pool. Example:
BJ wanna punch you: Dex 3 Brawl 3
Dice pool: 6
Difficulty: 6 (no change to dice)
Divide: 3 successes
RPS: Game On!
Or: BJ Wanna punch you in FACE!
Dice Pool: 6
Difficulty: 8 (+2 dif for location)
Divide: (6 dice - 3 from diff= 3 dice) 2 successes.
RPS: Good luck.
Make sense?