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Sebastian Risk



Number of posts : 31
Age : 47
Location : Bothell
Registration date : 2008-04-02

PostSubject: Mod Dot   Thu Apr 03, 2008 11:29 am

Ok in efforts to be prepared for Saturday I have read the Mod Dot rules (which I like the idea of) but I dont think I completely understand it yet.


Please correct me if I am wrong here.

Example

Joe has 2 points in a skill and 3 points in the attribute to go with it. So step by step.

1. Die Pool = 5
2. Apply modifier from table +1 =6
3. Divide the total in half (round up) = 3
4. Win Lose R/P/S contests +1 = 4

Second Exmaple

Bob has 4 points in a skill and 5 points in the Attribute to go with it. Yes Bob is a badass. So step by step

1. Die Pool = 9
2. Apply modifier from table -5 = 4
3. Divide the total in half (round up) = 2
4. Win Lose R/P/S contests +1 = 3

I guess what I am wondering is why would Joe have a base chance better then Bob? I assume I am missing something here and would love if anyone could explain it so I can arrive with the knowledge and not slow anyone down.

Thanks
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DocHolliday
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Number of posts : 220
Age : 37
Location : Seattle,WA
Registration date : 2007-08-30

PostSubject: Re: Mod Dot   Thu Apr 03, 2008 11:58 am

frenzyone wrote:
Ok in efforts to be prepared for Saturday I have read the Mod Dot rules (which I like the idea of) but I dont think I completely understand it yet.


Please correct me if I am wrong here.

Example

Joe has 2 points in a skill and 3 points in the attribute to go with it. So step by step.

1. Die Pool = 5
2. Apply modifier from table +1 =6
3. Divide the total in half (round up) = 3
4. Win Lose R/P/S contests +1 = 4

Second Exmaple

Bob has 4 points in a skill and 5 points in the Attribute to go with it. Yes Bob is a badass. So step by step

1. Die Pool = 9
2. Apply modifier from table -5 = 4
3. Divide the total in half (round up) = 2
4. Win Lose R/P/S contests +1 = 3

I guess what I am wondering is why would Joe have a base chance better then Bob? I assume I am missing something here and would love if anyone could explain it so I can arrive with the knowledge and not slow anyone down.

Thanks

Yeah, you're a little backwards here, mate. The difficulty of the roll determines the modifier, not the dice pool. Example:

BJ wanna punch you: Dex 3 Brawl 3
Dice pool: 6
Difficulty: 6 (no change to dice)
Divide: 3 successes
RPS: Game On!

Or: BJ Wanna punch you in FACE!
Dice Pool: 6
Difficulty: 8 (+2 dif for location)
Divide: (6 dice - 3 from diff= 3 dice) 2 successes.
RPS: Good luck.

Make sense?
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Sebastian Risk



Number of posts : 31
Age : 47
Location : Bothell
Registration date : 2008-04-02

PostSubject: Re: Mod Dot   Thu Apr 03, 2008 12:00 pm

Awesome I knew I was missing something thanks.
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McBastard

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Number of posts : 230
Age : 47
Location : A rather special place in Hell...
Registration date : 2007-09-21

PostSubject: Re: Mod Dot   Thu Apr 03, 2008 4:30 pm

frenzyone wrote:
Awesome I knew I was missing something thanks.

Like why in the hell we use this system...? Couldn't tell you.

Then again, I've never liked mod dot. It's way too papery rather than RP friendly for my taste, which is why I go to great lengths to avoid challenges. It makes for smarter play any day.


~Sean jocolor
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