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Darrin
Head Storyteller
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Number of posts : 314
Age : 52
Location : Bellevue
Registration date : 2007-08-31

PostSubject: Game changes   Wed Sep 03, 2008 11:23 am

At this time we as a group have made some decisions. Some people were not included in our gathering and others may have changed your opinion so I am going to outline them and I want to hear what you all have to say.

• We will be using the new Live Action World of Darkness rules.
• We will be converting our current characters with the option to make a new one.
• We will be using the Covenant system for political groups in character.
• We are a player run game and so the players have a say in what direction we go.

Some other concerns have been the XP transfer. There are a couple of thoughts on this;

• Take time in from the start of the game and figure XP for your updated character.
• Give XP in addition to earned XP based on what you rolled on your Gen. an additional 30 XP for those whom got 13-11. 50 XP for those that were 10th gen, 70 for 9th, 90 for 8th gen.

On the idea of XP in the future I have some ideas;

There would be a variable XP award based on the following chart;
Attend game 2
Show up on time 1
Participate in game 1
Play flaw ‘one’ 1
Play flaw ‘two’ 1
ST or game assistance 1
Above and beyond 1

There is a possibility of gaining 8 xp in a night but more likely you would fain around 5.

There will be other changes no doubt, but this is a good start and as Rob said we can play and see what else we need.

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Darrin


Last edited by HST Darrin on Fri Sep 05, 2008 6:18 am; edited 1 time in total
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Sebastian Risk



Number of posts : 31
Age : 47
Location : Bothell
Registration date : 2008-04-02

PostSubject: Re: Game changes   Thu Sep 04, 2008 8:29 pm

New setting? or same setting? I will be playing in the game but depending on if we are going reset or not I may switch character concepts.

Excuse me if this has been answered I tried reading as much as I could but I did not see anything on this.
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Dr. Alfred Frost

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Number of posts : 117
Age : 38
Registration date : 2007-11-03

PostSubject: Re: Game changes   Thu Sep 04, 2008 9:18 pm

Its not a full reset. If people want to play the same character, they can. The history is all still there. But there is going to be a lot of changes to the system, and to the political structures and such.
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McBastard

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Number of posts : 230
Age : 47
Location : A rather special place in Hell...
Registration date : 2007-09-21

PostSubject: Re: Game changes   Fri Sep 05, 2008 10:26 am

It is hard to make this change without resetting everything though. I believe it's better to just do a clean sweep.

First, two clans are entirely gone.

PC Connections to NPC are going to be thrashed because in this setting clan means far less than covenant.

What I want to know is how much of the setting is being transfered, and will there be a new VSS?

~Sean
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McBastard

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Number of posts : 230
Age : 47
Location : A rather special place in Hell...
Registration date : 2007-09-21

PostSubject: Re: Game changes   Fri Sep 05, 2008 10:27 am

It is hard to make this change without resetting everything though. I believe it's better to just do a clean sweep.

First, two clans are entirely gone.

PC Connections to NPC are going to be thrashed because in this setting clan means far less than covenant.

What I want to know is how much of the setting is being transfered, and will there be a new VSS?

~Sean
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DocHolliday
Prince
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Number of posts : 220
Age : 37
Location : Seattle,WA
Registration date : 2007-08-30

PostSubject: Re: Game changes   Fri Sep 05, 2008 11:23 am

Yeah, well, it was already discussed and put to a vote.

The overwhelming majority (pretty much everyone except me, I think) voted to keep the 'setting' and characters that we have.

Staff is working on a story to make this reasonable-ish, but we are all going to need to suspend a little disbelief to pull it off. I understand your concerns, but that was popular vote. If it doesn't work out, we're smart adaptable people and figure something else out.

-Rob.
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Dr. Alfred Frost

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Number of posts : 117
Age : 38
Registration date : 2007-11-03

PostSubject: Re: Game changes   Fri Sep 05, 2008 1:22 pm

I voted for a full whipe, but I can work withint the confines of what was decided as well.

And I agree with Rob in that if it doesn't work, well, there are always options to make it work or to move forward down different paths.
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Darrin
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Number of posts : 314
Age : 52
Location : Bellevue
Registration date : 2007-08-31

PostSubject: Re: Game changes   Fri Sep 05, 2008 3:42 pm

For more information on story, please come to the game. Very Happy

Basically the idea we are working with is that there was a magical surge that is changing things and this will include clan. Clan lines become less distinct and therefor loyalty will shift to Covenants. I think its going to be fun.

We will be talking about things and converting characters at the next game so come on buy.

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Darrin
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Number of posts : 314
Age : 52
Location : Bellevue
Registration date : 2007-08-31

PostSubject: Re: Game changes   Wed Sep 10, 2008 7:56 am

We are going to be converting to the new system on the 27th of September.

I will make myself available for conversion and make sure that we have books for use.

Thanks

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Darrin
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Rasputin

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Number of posts : 2
Age : 30
Registration date : 2008-09-12

PostSubject: Re: Game changes   Fri Sep 12, 2008 11:35 pm

The system seems ok to me. I would vote for continuing to roll for new characters instead of basing it on attendance. Admittedly there is an element of self interest in that, but I think it is better and will lead to a better array of characters.

As for the proposed xp system, this seems fine. I like the encouragement to actually play flaws. I would request that we lay down real guidelines for what constitutes "playing a flaw" though. Does it have to seriously negatively impact you to count? Or does it just have to come out?
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Dr. Alfred Frost

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PostSubject: Re: Game changes   Sat Sep 13, 2008 12:55 am

As far as the array of characters, it is actually worse. Because then everyone is actually on an even field, which actually affects a number of game play elements. It is better to have a range of power levels around. At least in my experience this is the case.
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DocHolliday
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Number of posts : 220
Age : 37
Location : Seattle,WA
Registration date : 2007-08-30

PostSubject: Re: Game changes   Sat Sep 13, 2008 1:42 am

As self-centered as it sounds, everyone being on the same level invites either stagnation or massive death. Having a few characters a few notches above average and a few below evens things out.

But that's just me.

Although, I was under the impression that we were converting over this week at Darrin's. Has the plan changed? Cus, based on what I saw last week, we aren't really going to see a whole lot of positive RP while we're all sorta holding our breath to see what happens with the change.

Just a thought.
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Darrin
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Age : 52
Location : Bellevue
Registration date : 2007-08-31

PostSubject: Re: Game changes   Sat Sep 13, 2008 4:36 am

We are indead working on character cross over this Sarturday as well as playing.

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